Have fun and enjoy, let me know of any issues you run into.

How it works: 
- Open land holds no troops. Pick a tile with 2 or more, then move into a neighbouring tile. 
- You leave behind 1 at a minimum to maintain the hold on a tile
- Attacking an enemy rolls one die per side, over and over. The lower roll loses a point, the defender wins any ties. If they reach zero, you win that tile.
- Each turn you gain a point for every tile you own that is connected (if an opponent cuts your land in half, you will only gain the highest amount of connected pieces).
- Every battle earns XP whether you win or lose, with bonuses for tiles taken, players eliminated, and win streaks. Leveling up unlocks new colors, bigger maps, tougher AI, auto-resupply modes, and more opponents. There are also achievements and trophy points you can earn along the way. 

Difficulty changes strategy, never the dice. Every player (you and opponent) have teh same odds. Harder AI simply plays smarter and typically pressures whoever is leading the board. 

 


The game is under active development. Planned features include:
Improved UI
Leaderboards
Online multiplayer matching
Better ranking structure
Additional achievements
More upgrades!
More Challenges
A custom map maker



Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorzmonk91
GenreStrategy
TagsBoard Game, Dice, Hex Based, Minimalist, Singleplayer, Tactical, Turn-based, Turn-based Strategy
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Smartphone
AccessibilityColor-blind friendly
AI DisclosureAI Assisted, Code, Sounds

Comments

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(+1)

Nice hex game, love it! I also made a space hex puzzle game, if you like to come check it out!